//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float ApexDummy;
//   float4x3 bonematrices[75];
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   TemporalAAParameters c235     1
//   ApexDummy            c236     1
//   MeshOrigin           c237     1
//   MeshExtension        c238     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c4, 3, -4.98785305, -2, 1
  dcl_2d s0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_color v5
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3
    dcl_position o4
    mov o0, v5
    mov o1.xy, v3
    mov o2.xy, v4
    mov r0.yw, c4
    add r0.x, r0.y, c236.x
    sge r0.x, -r0_abs.x, r0_abs.x
    mul r1, c4.x, v1
    mova a0, r1.yxzw
    mul r2, v2.y, c6[a0.x]
    mad r2, v2.x, c6[a0.y], r2
    mad r1, v2.z, c6[a0.z], r2
    mad r1, v2.w, c6[a0.w], r1
    mul r0.x, r0.x, r1.x
    mad r1.x, r0.x, c4.z, r1.x
    mov r0.xyz, c238
    mad r0.xyz, v0, r0, c237
    dp4 r1.x, r0, r1
    mul r2, v2.y, c7[a0.x]
    mul r3, v2.y, c8[a0.x]
    mad r3, v2.x, c8[a0.y], r3
    mad r2, v2.x, c7[a0.y], r2
    mad r2, v2.z, c7[a0.z], r2
    mad r3, v2.z, c8[a0.z], r3
    mad r3, v2.w, c8[a0.w], r3
    mad r2, v2.w, c7[a0.w], r2
    dp4 r1.y, r0, r2
    dp4 r0.x, r0, r3
    mul r2, r1.y, c232
    mad r1, c231, r1.x, r2
    mad r0, c233, r0.x, r1
    add r0, r0, c234
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c235.z
    mad r0.xy, r1.x, c235, r0
    mov r12, r0
    mov o4, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 39 instruction slots used
 

